AI Insights · Timothy · April 2023
Top 5 Boxing Games on Android in Switzerland for Q1 2023
The top 5 boxing games on the Android platform in Switzerland showed varied performance in Q1 2023, with some games experiencing notable increases in downloads and active users.
In the first quarter of 2023, the top 5 boxing games on the Android platform in Switzerland displayed diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at how these games fared.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a dynamic quarter. Weekly downloads surged mid-quarter, peaking at 677K in the week of February 20. This increase in downloads was mirrored by a rise in weekly active users, reaching 1.2K in the week of March 6. Revenue trends, however, remained modest, with a peak of $13 in the week of March 13.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS maintained a consistent performance. Weekly downloads hovered around 170 to 190K throughout the quarter. Active users showed a slight increase, peaking at 435K in the week of March 6. Revenue saw fluctuations, with the highest weekly revenue of $88 in the first week of January.
Real Boxing 2 from Vivid Games S.A. experienced steady downloads, with numbers ranging from 86K to 188K weekly. Active users saw a minor decline but remained stable, ending the quarter at 196K. Revenue peaked at $171 in the weeks of January 2 and January 23, showing a significant drop towards the end of the quarter.
Lion Studios' Slap Kings showed impressive growth in downloads, particularly in February, peaking at 279K in the week of February 27. This was accompanied by a rise in active users, reaching 1.2K in early March. Revenue remained low but saw a peak of $14 in the last week of March.
Gym Heros: Fighting Game by Fighting Arena had a consistent start but saw a decline in downloads towards the end of the quarter, dropping to 25K in the week of March 20. Active users followed a similar trend, decreasing to 112K in the same period. Revenue was negligible throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.